Archive for the 'Gaming' Category
Monday, June 30th, 2008
As of Saturday, June 21, I accepted the role of Lead Developer for a brand new computer game company. Due to the cutthroat nature of the gaming industry, I cannot go into detail regarding the name of the company nor the subject matter of any of its initial products. About the only thing I can […]
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Thursday, November 22nd, 2007
My father was a big solitaire player. While he played Klondike often, he also played a solitaire cribbage variant as well as others. One game that he taught me, another solitaire player, was a simple baseball game. With this game in hand, I used to build fantasy season schedules, play the games […]
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Wednesday, May 9th, 2007
(Quote by Yogi Berra)
After digging through my wargame pile and piles of assorted notes and other amusing detritus, I discovered some 7 year old notes on WWI game design. What’s old is new again.
One of the key aspects of a good strategic WWI game, in my not so humble opinion, is how to place […]
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Sunday, May 6th, 2007
From Georges Clemenceau: “War is a series of catastrophes that results in a victory.”
A Series of Catastrophes is my working title for a corps-level wargame set in Europe during World War One. As I do not have an extensive library of primary research material, I’m going to derive the game from other wargames on […]
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Friday, May 4th, 2007
Just in time for the office elections of the Tewksbury SpedPAC, I was able to finish the data management code for the web site. Now, I need to train the powers-that-be in how to update the site themselves. I’m not finished, of course. (Do these projects ever finish?) The co-chairs want […]
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Thursday, April 12th, 2007
The following are a series of cross-posted posts from another forum where I was discussing CRT issues with a game called The Great War. To get you up to speed, I stopped my second playing of the the 1870 Redux b/c the Germans suffered two AH results on 3:1 attacks, leaving their forces gutted […]
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Monday, April 2nd, 2007
This post will be a disjointed rambling mess because I haven’t been sleeping well. Last night’s dream was weird. I’ll leave it at that.
Some asshole has been spamming my site with nasty porn trackback comments. Investigating this, I discoved another security hole on my site, which I then closed up. The […]
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Thursday, March 15th, 2007
I took a break from code writing last night and set up a solitaire game of Over There, HMS/GRD’s World War One simulation. As ever, I decided to muck with history and define an 1870 Redux scenario, wherein the Germans abandon the Schlieffen Plan for political reasons and instead try to defeat the French […]
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Thursday, March 1st, 2007
… but to praise it. Dice Server 3 had been running for about 8 or so years with nary a hiccup, until very recently. It was my first attempt at writing an on-line service and my first attempt at writing object-oriented Perl code and its longevity is a testament at the level of […]
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Monday, January 9th, 2006
Gary, Chris, Cheryl and I met this past Saturday to open the 2006 season of gaming. This year, we’re going to try to schedule specific times to meet and play games and socialize. Hopefully, this’ll mean that we’ll see each other more than 6 times a year.
The first session featured the boardgame, Empire […]
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