Archive for the 'Gaming' Category
Friday, November 21st, 2008
This has been a tough couple of weeks. I thought last week was bad, but this week was rough enough to make me forget last week. Thank God it’s Friday. No shit.
I really can’t relate the scope of all that has happened in the past couple of weeks. Instead I can […]
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Monday, June 30th, 2008
As of Saturday, June 21, I accepted the role of Lead Developer for a brand new computer game company. Due to the cutthroat nature of the gaming industry, I cannot go into detail regarding the name of the company nor the subject matter of any of its initial products. About the only thing I can […]
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Thursday, November 22nd, 2007
My father was a big solitaire player. While he played Klondike often, he also played a solitaire cribbage variant as well as others. One game that he taught me, another solitaire player, was a simple baseball game. With this game in hand, I used to build fantasy season schedules, play the games […]
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Wednesday, May 9th, 2007
(Quote by Yogi Berra)
After digging through my wargame pile and piles of assorted notes and other amusing detritus, I discovered some 7 year old notes on WWI game design. What’s old is new again.
One of the key aspects of a good strategic WWI game, in my not so humble opinion, is how to place […]
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Sunday, May 6th, 2007
From Georges Clemenceau: “War is a series of catastrophes that results in a victory.”
A Series of Catastrophes is my working title for a corps-level wargame set in Europe during World War One. As I do not have an extensive library of primary research material, I’m going to derive the game from other wargames on […]
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Friday, May 4th, 2007
Just in time for the office elections of the Tewksbury SpedPAC, I was able to finish the data management code for the web site. Now, I need to train the powers-that-be in how to update the site themselves. I’m not finished, of course. (Do these projects ever finish?) The co-chairs want […]
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Thursday, April 12th, 2007
The following are a series of cross-posted posts from another forum where I was discussing CRT issues with a game called The Great War. To get you up to speed, I stopped my second playing of the the 1870 Redux b/c the Germans suffered two AH results on 3:1 attacks, leaving their forces gutted […]
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Monday, April 2nd, 2007
This post will be a disjointed rambling mess because I haven’t been sleeping well. Last night’s dream was weird. I’ll leave it at that.
Some asshole has been spamming my site with nasty porn trackback comments. Investigating this, I discoved another security hole on my site, which I then closed up. The […]
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Thursday, March 15th, 2007
I took a break from code writing last night and set up a solitaire game of Over There, HMS/GRD’s World War One simulation. As ever, I decided to muck with history and define an 1870 Redux scenario, wherein the Germans abandon the Schlieffen Plan for political reasons and instead try to defeat the French […]
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Thursday, March 1st, 2007
… but to praise it. Dice Server 3 had been running for about 8 or so years with nary a hiccup, until very recently. It was my first attempt at writing an on-line service and my first attempt at writing object-oriented Perl code and its longevity is a testament at the level of […]
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